Education Black Box - Outside:Many Changes, Classroom: No change
Attributes of the 21st Century Teacher Profession
Values - student in the centre, teacher identity, learning
MAD Learning
1. Multiple Perspectives in learning - multiple intelligences, multiple disciplines (captured as inter-disciplinary curriculum), multi-tankers - wellness to learn across fields, multi-phasing
2. Aletheia Experiences in learning is what counts - reality experiences, truthful facts, learning is for real, authenticity - meaning is key in learning, must have transcendence, learning is cognitive and emotional, contextualisation, real world themes and tasks
3. Dia-logos in new dimensions to address new learning profile and development - conversations as key in learning, prepare him for the future of life means to give him command of himself (Dewey), pockets of shifts, but student-centered pedagogies for deep learning, teacher centered - student oriented - student centered, patterning system (habits-memory imitation modelling) and inquiry problem-based (novelty), Internet learning - the problem is not copyright but copywrongs
BIG Learning
1. Big Picture thinking is what learning must
2. I's in learning - Inventiveness with imagination, immersion, inquiry, insights through time for observing, question aging skills CPR(Clarification, Probing, Reasoning) XCQ (Question the question)
3. Gamification of learning: play and design approaches
Direction - Design thinking, computational thinking, epistemology of play, maker spaces
Attributes of the 21st Century Teacher Profession
Values - student in the centre, teacher identity, learning
MAD Learning
1. Multiple Perspectives in learning - multiple intelligences, multiple disciplines (captured as inter-disciplinary curriculum), multi-tankers - wellness to learn across fields, multi-phasing
2. Aletheia Experiences in learning is what counts - reality experiences, truthful facts, learning is for real, authenticity - meaning is key in learning, must have transcendence, learning is cognitive and emotional, contextualisation, real world themes and tasks
3. Dia-logos in new dimensions to address new learning profile and development - conversations as key in learning, prepare him for the future of life means to give him command of himself (Dewey), pockets of shifts, but student-centered pedagogies for deep learning, teacher centered - student oriented - student centered, patterning system (habits-memory imitation modelling) and inquiry problem-based (novelty), Internet learning - the problem is not copyright but copywrongs
BIG Learning
1. Big Picture thinking is what learning must
2. I's in learning - Inventiveness with imagination, immersion, inquiry, insights through time for observing, question aging skills CPR(Clarification, Probing, Reasoning) XCQ (Question the question)
3. Gamification of learning: play and design approaches
Direction - Design thinking, computational thinking, epistemology of play, maker spaces
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