The Prosumer (Producer/Consumer) Phenomenon
davidwortley.com
- drive innovations in learning and assessment
- Digital media technologies empower individuals in ways previously unknown in mankind's history - some students may know more than teachers especially when they have the passion
- Thomas Cook unlocked the secret of applying communications technology to transform everyday lives - attractiveness, accessibility, affordability
- Games technologies make inaccessible accessible, make inaccessible experience accessible e.g. FIFA Manager
- Games provide new tools for detailed assessment
- instant (emotive) feedback challenges and motivates e.g.Guitar Hero
- technology delivers rich performance data
- technology creates and maintains e-portfolios for lifelong career mode development
- games subjective assessment using AI
- technology providing peer to peer reviews and creating learning communities
- technology tracking behaviour
- technology matching profiles to meet human needs
- Impact - Generation Z have different needs and expectations for learning and assessment; technology shaping recruitment and training needs analysis (profiling); sensor technologies; auto-assessment linking to adaptive learning
- Prospects for bringing games theory to the world of formal assessment
- Marc Pensky - digital game-based learning
- James Paul Gee - What video games have to teach us about learning and literacy
- David L Couter - Why Do we Educate?
- Neil Postman & Charles Weingartner - Teaching as a Subversive Activity
- Legends of Alkhimia (Chemistry) : Play (experiential, embodied, embedded) --> Dialogue (teacher-facilitated)--> Performance (development of understanding and self-identity; application of understanding; receiving feedback)
- Games do not just focus on knowledge but the skills
- Construct knowledge that make sense to the learner
- "knowledge is a competence like notion being a potential for generating action"
- Ontology (Being) - Praxiology (Doing) - Epistemology (Knowing)- Axiology (Values)
- Patterned behaviour: doing and re-doing
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