Monday, June 28, 2010

ISTE Conference Day 2

Spotlight : Transforming American Education
- Learning with Technology


1. Context - Mobility (24/7), Social Interactions for Learning, Digital Content, Print to Online (Blended)
2. Process
3. Content (http://www.ed.gov/technology/netp-2010)

a. Learning
Goal
1.0 Learning
All learners will have engaging and empowering learning experiences both in and outside of school that prepare them to be active, creative, knowledgeable, and ethical participants in our globally networked society.

- 21st century skills, focusing on content
- How people learn
- Differentiated / Personalised learning
- Universal Design for Learning

b. Assessment
Goal 2.0 Assessment
Our education system at all levels will leverage the power of technology to measure what matters and use assessment data for continuous improvement.

-Measure what matters
- Embedded assessment ie. embedded and fully integrated into the learning experience
- Real time feedback
- Persistent learning record
- Universal Design ie. providing a variety of assessment
- Continuous improvement

c. Teaching
Goal 3.0 Teaching
Professional educators will be supported individually and in teams by technology that connects them to data, content, resources, expertise, and learning experiences that enable and inspire more effective teaching for all learners.

- "Highly "effective"
- Connected
- Online ie. collaborative learning
- Informal & formal
- Inspired ie. to provide teachers with the best professional development tools

d. Infrastructure
4.0 Infrastructure
All students and educators will have access to a comprehensive infrastructure for learning when and where they need it.

- 24/7 community wide
- Broadband
- Access Points ie. homes, community
- Supported
- Equitable ie. digital divide, pedagogical divide, children still needs adult to be around to leverage on technology

e. Productivity
Goal 5.0 Productivity
Our education system at all levels will redesign processes and structures to take advantage of the power of technology to improve learning outcomes while making more efficient use of time, money, and staff.

- Cost effeciency
- Finanacial systems
- Process redesign
- Interoperability standards

Research & Development
What needs to be invented?

1.0: Design and validate an integrated system that provides real-time access to learning experiences tuned to the levels of difficulty and assistance that optimizes learning for all learners, and that incorporates self-improving features that enable it to become increasingly effective through interaction with learners.

2.0: Design and validate an integrated system for designing and implementing valid, reliable, and cost-effective assessments of complex aspects of 21st century expertise and competencies across academic disciplines.

3.0: Design and validate an integrated approach for capturing, aggregating, mining, and sharing content, student learning, and financial data cost-effectively for multiple purposes across many learning platforms and data systems in near real time.

4.0: Identify and validate design principles for efficient and effective online learning systems and combined online and offline learning systems that produce content expertise and competencies equal to or better than those produced by the best conventional instruction in half the time at half the cost.

Top Priorities
Improve access - ensure everyone is connected
Manage print to digital
Focus on the frontline
Continuous improvement

Spotlight : Engagement:
What is it? Where can I get some?
http://http://webquest.org/workshops/engagement7



Engagement is like a valve that we can control. But if this valve is shut, then disengagement will occur in school.
Research reults: activities that involved critical thinking, creativity were fun
Activities that were engaging out of 160 only 2 are lectures.
Our love for technology may make us make silly decisions.
Augmented Reality-Esquire (technology embedded into troubled industries e.g. textbooks) It is not about the technology but what you do with it.
Newdots to link news and getting the students to extrapolate and predict the headlines for the next day. (http://slatest.slate.com/features/news_dots/default.htm)
360 Cities (http://www.360cities.net/image/sanaa-sunset) e.g. using compare and contrast
How can we measure engagement?
- Engagement Observation Protocol

Engagement:Where can I get some? It's through observation and relooking at what we already know.

BYOL Session : Bibliography with Zotero
http://www.zotero.org/support/

Model Classroom -
Visualisation Tools to Explore Algebra & Geometry Connections
http://mste.illinois.edu/reese/iste2010


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